These will no longer be heard, depending on the outcome. This is only a small portion of what can take place however, and there are a massive amount of things that change based on how you play.”Īs examples, kazpoert gave two pieces of New California Republic citizen and soldier dialogue made anachronistic depending on whether the NCR or the Legion prevails at the dam. “The Kings will get eradicated by the Legion, if alive, the Brotherhood of Steel will take over Helios One and patrol the roads, and the Great Khans will evacuate their camp, taking everything with them. “After two weeks, Hoover Dam is taken over by the respective faction and the fighting stops,” kazopert explains. It’s the work of modder kazopert, who has pumped in a ton of polish and cleanup to make an end-game vision of New Vegas credibly reflect the main arc’s outcome. But in terms of continuity, the world was stuck in the moment right before the ending battle, with discordant NPC dialogue and the presence of factions that had been beaten decisively.Įnter “FPGE,” which means simply Functional Post-Game Ending.
Previous mods allowed players to continue with other side quests and activities after the conclusion. New Vegas, revered by the Fallout cognoscenti, now has a proper end-game mod, in which the world goes on after the all-out fight at Hoover Dam. Either outcome sent me the clear message that New Vegas’ best feature, the sprawling, wide-open land of choice and opportunity for my Courier, had narrowed considerably, and things were now speeding toward a true end - as in, no more playing, not just the conclusion of the story. House or wiping out the Brotherhood of Steel on his orders. Hell, for me it actually came well before that point, whether it was killing Mr. Minor spoilers should be expected here.Having finished Fallout: New Vegas twice, I can attest to the bereft feeling that comes after completing its excellent main story arc. All others will be removed.POST FORMATTINGPlease use tags in your post titles for what game, and what you want to discuss! Each post MUST have a tag for which game you are posting about.FO4 - For Fallout 4FNV - For New VegasFO3 - For Fallout 3FO2 - For Fallout 2FO1 - For Fallout 1FOT - For Fallout TacticsF76 - For Fallout 76EXAMPLE: FNV New Vegas Fiend CompanionSpoilersPlease use spoiler tags for MAJOR game events.
Piracy is a ban, no warnings.Support posts without load orders (Not mod list) will be removed.Do not post the same mod/video more than once, with the exception of major updates.Posts promoting a released mod must link to the MOD, not a video.All request posts must be in the weekly sticky thread (Wednesdays). Missing Textures, Mods conflicting, things overwritten or deleted that shouldn't have been.Review your mods to determine which effect weapons. Red box with exclamation marks can appear for various reasons.
Any suggestions as to what might be wrong?UPDATE: The mods are fine when installed manually, NMM has a problem installing them.
Pretty much every mod i installed has something wrong with it.
It has been a few years since i played New Vegas so i downloaded it to my (D) drive witch is separate from the rest of my games and steam, the games launches fine and plays fine but when i install mods with Nexus Mod Manager like weapon mods, there is just a giant red exclamation mark where the gun is supposed to be located.
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